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Re: Costs of Buildings for early stage

Posted: Mon Oct 21, 2013 3:01 pm
by r4m1k
It will be nice if some one update metal and crystal to lvl 40 and can tell us how much resorces we can get for each of lvl. please. :D

Re: Costs of Buildings for early stage

Posted: Wed Dec 04, 2013 7:46 am
by DoctorWho
Might I suggest balancing this a bit? The costs get insane at the end, and non combat ships would probably be better not to be required in the levels at all. I would suggest something like this:

1 Light Fighter
Small Cargo
Large Cargo
Colony Ship
Recovery Vessel

2 Light Fighter
Small Cargo
Large Cargo
Colony Ship
Recovery Vessel
(Increased Warning)

3 Light Fighter
Heavy Fighter
Small Cargo
Large Cargo
Colony Ship
Recovery Vessel
(Increased Warning)

4 Light Fighter
Heavy Fighter
Small Cargo
Large Cargo
Colony Ship
Recovery Vessel
(Increased Warning)

5 Light Fighter
Heavy Fighter
Cruiser
Small Cargo
Large Cargo
Colony Ship
Recovery Vessel
(Increased Warning)

6 Light Fighter
Heavy Fighter
Cruiser
Small Cargo
Large Cargo
Colony Ship
Recovery Vessel
(Increased Warning)

7 Light Fighter
Heavy Fighter
Cruiser
Small Cargo
Large Cargo
Colony Ship
Recovery Vessel
(Increased Warning)

8 Light Fighter
Heavy Fighter
Cruiser
Drednought
Small Cargo
Large Cargo
Colony Ship
Recovery Vessel
(Increased Warning)

9 Light Fighter
Heavy Fighter
Cruiser
Drednought
Small Cargo
Large Cargo
Colony Ship
Recovery Vessel
(Increased Warning)

10 Light Fighter
Heavy Fighter
Cruiser
Drednought
Destroyer
Small Cargo
Large Cargo
Colony Ship
Recovery Vessel
(Increased Warning)

11 Light Fighter
Heavy Fighter
Cruiser
Drednought
Destroyer
Small Cargo
Large Cargo
Colony Ship
Recovery Vessel
(Increased Warning)

12 Light Fighter
Heavy Fighter
Cruiser
Drednought
Destroyer
Deathstar
Small Cargo
Large Cargo
Colony Ship
Recovery Vessel
(Increased Warning)

13 Light Fighter
Heavy Fighter
Cruiser
Drednought
Destroyer
Deathstar
Small Cargo
Large Cargo
Colony Ship
Recovery Vessel
(Increased Warning)

14 Light Fighter
Heavy Fighter
Cruiser
Drednought
Destroyer
Deathstar
Small Cargo
Large Cargo
Colony Ship
Recovery Vessel
(Increased Warning)
(Weapon Tech Displayed)

15 Light Fighter
Heavy Fighter
Cruiser
Drednought
Destroyer
Deathstar
Small Cargo
Large Cargo
Colony Ship
Recovery Vessel
(Increased Warning)
(Weapon Tech Displayed)
(Shield Tech Displayed)

16 Light Fighter
Heavy Fighter
Cruiser
Drednought
Destroyer
Deathstar
Small Cargo
Large Cargo
Colony Ship
Recovery Vessel
(Increased Warning)
(Weapon Tech Displayed)
(Shield Tech Displayed)
(Armor Tech Displayed)

The current prices are ridiculous above 12, considering I have to do this on each planet, and I currently have eight planets to get lvl 14 radar to see Dreds assuming I already had level 13 on all planets would be 6,553,600 + 3,276,800 = 9,830,400 (metal+crystal for one planet) x 8 (number of current planets) 78,643,200 in resources, and this would be only to see incoming number of dreadnoughts while most attacking players already are using destroyers.

To get destroyers radar assuming I had all the way to the previous level (that would be up to lvl 18) the jump to 19 would cost me 209,715,200 in metal plus 104,857,600 crystal which is 314,572,800 for a single radar upgrade... considering that is well over the top score in resources on the server where I play (Virgo) I think it's a bit over priced and again I would have to do this for each planet to be able to see incoming destroyer numbers.

The total comes out to 2,516,582,400 in resources which is over 10 times current top player's score on my server.

Re: Costs of Buildings for early stage

Posted: Wed Dec 04, 2013 7:52 am
by DoctorWho
I did the above chart rather quickly I would further modify it, but I think it is closer to balanced than the current setup. Perhaps 13 should be for Destroyers instead of Deathstars, and the times can be adjusted also to add extra levels here and there, but the point is really I think that it needs looking at and reworking, I am more than happy to assist if my help is wanted.

Re: Costs of Buildings for early stage

Posted: Tue Dec 10, 2013 2:03 am
by Talizorah
Doctor Who, I like this idea where a new ship is added every other lvl. The reason destroyers and Death Stars showed up so soon on your chart was because you skipped adding the battleship.

I do think the warning time should be set to an additive increase from the system there is now, however, 40 some odd minutes for lvl10 is not too bad. The price does get very steep very fast moving forward from lvl10 on.

Re: Costs of Buildings for early stage

Posted: Thu Jun 05, 2014 9:54 pm
by Sgt Linder
It would be nice to see this updated with all the possible lvl and costs. My mines have surpassed the chart but would like to plan ahead.

Re: Costs of Buildings for early stage

Posted: Sun Jul 06, 2014 11:36 am
by ahs10
umm, nanny factory only goes up to 3. not 10. right?

Re: Costs of Buildings for early stage

Posted: Sun Jul 06, 2014 1:01 pm
by Talizorah
The images on the first page just shows the levels up to a certain point. You can find all max levels for each building on this thread:

viewtopic.php?f=4&t=1018

-Tali

Re: Costs of Buildings for early stage

Posted: Sat Oct 04, 2014 7:15 pm
by laiod
This will definitely help plan accordingly the amount of res I need.