I have got just a few small questions:
1) Talizorah (in this post - viewtopic.php?f=8&t=719#p1627 ) told about another case for exploding ships - during Rapid Fire (Armor criteria 40%), but what is the exact formula for this case?
2) In the same topic there is information about "Optimized Battle System" patch - has it been already implemented or not? The exact quote is below:
There currently is a bug with the rapidfire/battle system, where the destroyed ships can still be targeted. When they are targeted, the attack does less than 10% damage and deals no damage. When a ship deals no damage, under the current system, that ship and all other ships of that same type that have yet to fire, end their attack phase for that round. This potentially causes thousands of ships not to attack per round. This bug was fixed in the "Optimized Battle System" patch, but was removed because of overwhelming player complaint for ship loss. The increased ship loss was a result of having the system work as intended and having every ship truly make an attack. The bug was added back into the game because of this.
In case the patch is in use - the question is - can destroyed ships still be targeted?
3) Heliod - in the Coprehensive Guide (viewtopic.php?f=4&t=1416) mentioned about Rapid Fire formula (r-1)/r
Finally, if the shooting unit has rapid fire (with value r) against the target unit, it has a chance of (r-1)/r of choosing another target at random, and repeating the above steps for that new target.
But r (for shooting unit) is always the value 0< r <1, so the result of your formula will be less 0 always.
Please, clarify. Is it possible that the Rapid Fire chance is the "r" itself, but not the (r-1)/r ?
4) I met some rumors that damage could be ignored not only in case of 1% of the shield but in case the damage less than 1% of the Hull Plate too.
Is it true?
Sorry for the crossposting, but I have got no answer at the Strategies Sharing forum...