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joint attacks

Posted: Tue Jul 08, 2014 5:24 am
by lawsie
Can i just enquire, why is it that the person who initiates the attack is the only one ever to attain losses, pretaining of course that the group does not take really really heavy losses?

Re: joint attacks

Posted: Tue Jul 08, 2014 1:02 pm
by Talizorah
In joint attack and defenses, the player who earns the highest PvP points in a round is the one who takes the losses for that round. Typically, you can assume the attacker with the largest fleet will be the one to take the losses as they will be killing more ships in that round and will earn more PvP points than the other attackers for that round. The way the system is set up, only one attacker and one defender will suffer losses in any one round of combat.

Losses are not determined by a players personal score, current PvP score, or by who initiated the attack. They are only determined by the PvP a player earns in that particular round of combat.

Hope this helps!

Re: joint attacks

Posted: Fri Jul 11, 2014 5:26 pm
by Racer
Ok, so how does the game calculate who gets the highest pvp score from the attack in a 2v2 battle? It sort of creates a paradox form my understanding.

Players A and B attack players C and D. The system attempts to calculate who player A's attack is applied to. In order to do that, it needs to know who obtains higher pvp this round out of players C and D, but to do that, it needs to know who each attack from C and D are applied to. To do that, it needs to calculate players A and B's attacks.

The cycle goes round and round unless there's some secondary measure in place to assign priority to a specific player. This begs the question, what is that secondary override?

Re: joint attacks

Posted: Sat Jul 12, 2014 12:26 am
by Talizorah
I have no clue how it is actually calculated, so I can only assume. From the way this appears to work, losses are subtracted at the end of the round, such that:

Round 1
A attacks C, A attacks D. B attacks C, B attacks D. Player A is determined to gain the most PvP of A and B.
C attacks A, C attacks B. D attacks A, D attacks B. Player D is determined to gain the most PvP of C and D.
Attacks against B and C are ignored; damage is applied to A and D.
Round 1 is over -> Round 2 begins.

At least in my mind, something like this would make the most sense for the joint strike/defense scenario. Brings back memories of playing MTG, and being a stickler for making sure every phase of each turn was acknowledged lol. I have no way of knowing if this is anything close to what the battle system actually does.

Re: joint attacks

Posted: Sat Jul 12, 2014 5:44 am
by inqusitor
Racer rised an important question, could it be addressed to a personal who knows the EXACTLY CORRECT explanation without guesses? Thanks a bunch

Re: joint attacks

Posted: Sun Jul 13, 2014 7:39 pm
by inqusitor
This is really weird and makes no sense.
Please fix joint fights mechanics!
We tested 4 players attack 1 and the result is just the same as 1 on 1
This is nonsense. Why the heck should the biggest fleet take all entire dmg

Re: joint attacks

Posted: Mon Jul 14, 2014 10:13 am
by Talizorah
The system works on a 1v1 level. Each player in a JS is separate, the fleets are not combined. The player with the biggest fleet may earn the most PvP in a round, but he may not the next round, and a different player may take the damage instead. This actually helps balance losses to joint attackers/defenders by not wiping out the smallest players, and maximizes the killing for the other side.

Because only one attacker and one defender can be dealt damage each round, it would not be fair for the smallest of the attacking fleets to use up the first round while the bulk of the defending fleets is intact. This would provide too great of an advantage to the attackers. Also, this method ensures some fleet may be able to come out of the attack alive, as a player who takes heavy losses, wont have to take additional losses the rest of the attack until all the other players fall under their PvP score for a round.

Just be smart with your attacks, if your are coordinating carefully, you can JS a flight of cargoes onto your attack to pick up all of the res without worrying about any of them getting destroyed. Smaller players can participate in major battles they wouldn't be able to without getting wiped, unless their team underestimated their opponents. Defenders can use this to their advantage to JD small fleets which will use up the latter rounds of battle, and could potentially keep attackers from winning and plundering resources.

Also, because the number of units that could potentially be involved in a JS attack, if the system was having to calculate and track damage to each and every one, you would see many more server crashes like in the famed SM vs wartsila attack that knocked out Scorpio Server for 15 minutes while the system attempted to calculate the results.

While the current system is not perfect, there are plenty of opportunities to take advantage of how it does work right now. I hope this helps!


Re: joint attacks

Posted: Tue Jul 22, 2014 1:46 am
by inqusitor
Thank you!