New Civil Ship / Energy Producer

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Helluvatime
Posts: 2
Joined: Thu Feb 27, 2014 10:32 pm

New Civil Ship / Energy Producer

Postby Helluvatime » Thu Feb 27, 2014 10:45 pm

right to the point : energy collecting satellites. its perfectly reasonable and realistic. built mainly of crystal. solar satellites that orbit your planet, collecting 1-10 energy per satellite depending on the level of of your energy tech. energy is just a hasle at higher producing levels. these wouldnt be ships, so you couldnt send them to other colonized planets. if some people fear that overpowering characters would be an issue, simply raise the cost to build and lower amount of energy produced or even add a time limit according to how long they can orbit, such as 48-72 hours. feedback would be nice :idea:

sphinx.frank
OFFICIAL
OFFICIAL
Posts: 97
Joined: Wed Feb 19, 2014 9:31 pm

Re: New Civil Ship / Energy Producer

Postby sphinx.frank » Thu Feb 27, 2014 11:20 pm

Helluvatime wrote:right to the point : energy collecting satellites. its perfectly reasonable and realistic. built mainly of crystal. solar satellites that orbit your planet, collecting 1-10 energy per satellite depending on the level of of your energy tech. energy is just a hasle at higher producing levels. these wouldnt be ships, so you couldnt send them to other colonized planets. if some people fear that overpowering characters would be an issue, simply raise the cost to build and lower amount of energy produced or even add a time limit according to how long they can orbit, such as 48-72 hours. feedback would be nice :idea:



Nice idea, we'll talk about it. thank you for the suggestion.


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